![]() Then, select just the faces of the letters. Click the Polygons selection-mode button at the bottom of Modeler, or press the spacebar a few times to cycle to it. If we select and rename the faces, everything left over will be assigned the correct "_Sides" surface name.Ĭlever, huh? (In fact, before we name the letter surfaces, we’re going to use the same trick again to add and name a surface bevel.)Ĥ. So why did we use "_Sides" in a name applied to all surfaces of every letter? Because it happens to be easier to select and rename the flat faces of the letters than it is to select all their side surfaces separately. If no specific geometry is selected, actions you take in Modeler, including changing a surface, apply to your entire object. You just applied a surface name to your entire object. Don’t worry about setting a color just yet. It’s good practice to have any nonsurfaced geometry assigned the generic name, default, so you can easily spot polygon regions that don’t have assigned surfaces. Leaving Make Default on would mean that any new geometry you created in Modeler would be named ABN_Sides. After you’ve entered the name ABN_Sides, turn off Make Default. You can, of course, change this value later in the Surface Editor.ģ. However, if you assign a color in the Change Surface dialog box, that color will be attached to the selected geometry and show up in Layout when you render. So again, Change Surface is not really about changing surfaces it’s about creating them. To change the surface’s color settings, you must use the Surface Editor. The reason for this is that when you create, or identify a surface and assign it a color, there’s no going back-at least within the Change Surface dialog box. In case that’s not confusing enough, if you try to use it to change the color existing surface, you’ll see an error message that says Control Is Disabled. ![]() Enter ABN_Sides in the Name field.ĭespite its name, the Change Surface dialog box is used to create surfaces- identify them and assign colors to them. You use the Change Surface dialog box to create surfaces. Be sure to click the right button based on your task.Ģ. The Surface Editor button at the top left of the interface changes your surface settings. The Surface button at the bottom of the interface creates surfaces for your objects. The Surface button at the bottom of the Modeler interface and the Surface Editor button at the top left of the interface do very different things. To begin, press / (slash) to deselect all and then press q or click the Surface button at the bottom of the interface to open the Change Surface dialog box. ![]() You see, to get the most out of your 3D text in the final animation, you’ll want to apply separate surfaces to the faces and sides of the text, and to the bevel you’ll soon create. The process of applying bevels to type is easy, but there are a few things to do first. You’ll see a lot of letters with slick, gleaming surfaces and beveled edges-and that’s what we’ll be using in our logo.ġ. If you build a lamp, or a house, or even a dog, you can use the real thing for comparison, but huge flying letterforms are scarce, so how do you determine what they should look like? As a start, take a look at what major networks are doing with 3D text. But when it comes to 3D text, you really have no reference. You can build just about anything your brain can conjure. LightWave v9 Modeler offers you a lot of control. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.Exercise 7.4 Surfacing and Beveling Text in Modeler Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. When time is short and the job impossible, LightWave 2018 simply delivers. Title: NewTek LightWave 3D 2018.0.3 Build Win/Mac
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